The Sculptor’s Path into VR: Tom Aust’s Digital Workflow with Shapelab
With a sculpting career spanning over five decades, Tom Aust bridges the gap between traditional and digital sculpture in a truly remarkable way. His work is a testament to how virtual tools can expand, rather than replace, a seasoned artist’s practice.
Artist showcase: Krzysztof Szkoda
Level designer Krzysztof Szkoda is blending ancient mythology with modern technology in this game design project, called King Tut’s Tomb. Using VR sculpting in Shapelab, he brings stylized character designs and immersive environments to life for Fortnite players around the world.