Shapelab

Pricing

You can choose among the subscription and one-time options below.
The same application version is offered for all of the options.

Perpetual

Newest version: Shapelab Max 2026

Get Shapelab Max 2026 until January 15, 2026 with a launch discount, plus unlock exclusive, free access to Shapelab Max Standalone for Meta Quest 3,3S or Pro! Learn more here.

Subscription

Newest version: Shapelab Max 2026

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The subscription includes the latest features of Shapelab Max 2026. Additionally, unlock exclusive, free access to Shapelab Max Standalone for Meta Quest 3, 3S or Pro! Learn more here.

Shapelab first hooked me with Dynamic Tesselation, which actually greatly enhances the advantage that polygon-based sculpting already has for me over voxel-based sculpting! It really is a boon to my way of working.

Tom Aust
Sculptor, Painter, Digital Artist

Compare

Tier
Shapelab Lite
Shapelab Max
Product
Shapelab Lite
Shapelab Max 2026 (PCVR) - Perpetual
Shapelab Max 2026 (PCVR) - Subscription
Shapelab Max Standalone
Platform and OS
Standalone VR (Android)
Windows (PCVR) or Windows (PC)
Windows (PCVR) or Windows (PC)
Standalone VR (Android)
Devices
Meta Quest 3/3S,Pico 4/4Ultra
Meta Quest 3/3S or Pro
Feature limitations
only core features are available, no desktop mode, limited resolution for Dyntopo and Voxel Remesh
All Shapelab features available
All Shapelab features available
no desktop mode, limited resolution for Dyntopo and Voxel Remesh
Pricing model
Perpetual license
Perpetual license
Yearly subscription
Coming Soon
Included Access
Permanent access to the purchased version with updates limited to its release year on Meta Quest Standalone VR
Permanent access to the purchased version with updates limited to its release year on Windows PCVR
Access to both platforms (Shapelab Max Standalone on Meta Quest and Windows PCVR) if requested manually with proof of subscription
Price (USD)
$29.99
$48.99 (instead of $69.99)
$34.99/year (instead of $49.99/year)
Purchasable at
Compare options
Perpetual
Annual subscription
Access to all features
VR and Desktop Dual mode
Sculpting tools
PBR vertex paint
Multiresolution sculpting
Dynamic topology
Detail transfer and projection
Remeshing and mesh transforms
Materials and shading
Texture generation tools
Import/export FBX, OBJ, GLB, STL
Parenting system
Boolean operations
Updates
until the end of the year
Price
-
$64.99
-
$34.99 / year

What the industry says about Shapelab

BoroCG

Digital artist, content creator

“The most exciting part in Shapelab for me is how stable, reliable and innovative the remeshing algorithm is. You can create very precise detail with roughness and color and it takes care of all the topology at the same time. Incredible!”

Grant Abbitt

Digital artist, content creator

“I’ve become a VR convert now after trying out this sculpting program. It’s very intuitive, easy-to-use and makes sculpting really fun!”

Danny Mac 3D

Digital artist, content creator

“As I started to get the hang of it, I started to better appreciate just how much better it is to be able to see and manipulate the sculpt right there in front of you. It’s like it’s physically in front of you.”

Ready to transform your workflow?

Perpetual license also available on

FAQs

Shapelab comes in two tiers: Max and Lite.

  • Shapelab Max packs in every feature your platform can handle, supporting both PCVR on Windows and standalone VR on devices like Meta Quest. It’s the full creative suite for serious creators, now available across multiple VR platforms.

    • Shapelab Max 2026 is the PCVR version. It can be used in oth desktop mode, and VR mode, with a headset tethered to your PC. It is a robust and full-featured sculpting software including all the latest features of Shapelab.
    • Shapelab Max Standalone includes most features of the PCVR version, and runs on Meta Quest 3/3S and Pro headsets, with no PC required.
  • Shapelab Lite delivers the core creative tools in a sleek, affordable package, available on standalone VR platforms, namely on Meta Quest and Pico, perfect for creators getting started with immersive 3D.

The minimum requirements for Shapelab Max (PCVR) are:

  • OS: Windows™ 10 or later
  • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
  • Storage: approximately 800 MB available space

Shapelab supports HTC Vive, Valve index, Oculus Quest headsets (with link cable) and Windows Mixed Reality devices. 

Please see all system requirements here.

Although all the officially supported headsets are listed above, any headset should be compatible with Shapelab that can run SteamVR.

For the best performance make sure to tether your headset to your PC via cable. Air Link connection can sometimes result in performance issues.

You can find our user manual here.

You can import and export in FBX, OBJ, GLB and STL. You can also save your projects as SL3D (Shapelab project file) to keep the settings of your scene.

Yes, you can export your designs in STL, OBJ and GLB formats, which are supported by almost every slicer software.

Tip: Take care of your creations’ topology in order to get a printable result. Use the smooth tool often, consider voxel remeshing and you can also automatically close holes on the objects.

Yes, you can export your work in FBX, OBJ, GLB and STL and use them in other programs, such as Blender, Substance Painter, Unity, etc.

Shapelab Max leverages VR technology to offer an immersive and intuitive sculpting experience, enabling you to work seamlessly in 3D space with unparalleled control and creative freedom. You can easily navigate in 3D, interact with your designs as if they were right in front of you. With your VR controllers, you can move, scale, adjust focus, and create 3D brushstrokes naturally, easily shaping complex designs with simple hand movements. This level of immersion is impossible to achieve in traditional desktop software and can boost productivity, allowing you to work faster, more efficiently, and often with greater precision.

At its core, Shapelab uses a robust polygon mesh-based design engine, ideal for professional-grade modeling workflows and high-detail sculpting. Shapelab Max recently also introduced a voxel engine as a secondary design system. This hybrid approach lets users quickly block out ideas with voxel sculpting, while still relying on the precision and export-ready features of polygon-based modeling for final production.

The primary function of Shapelab is organic modeling, however there are several tools that facilitate cleaning up and editing 3D scans. Please visit our guide for more details on the current tools.

While Shapelab may not be suitable for accurate retopology in its current form, it does offer several tools to modify the topology of your mesh. Please visit our guide for more details on the current tools.