Shapelab

Face Sculpt Techniques for 3D Artists

3D face sculpture (by Tom Aust)
by Tom Aust

Sculpting faces is one of the most challenging aspects of 3D modeling. Even seasoned professionals often struggle to perfect their designs due to the intricate details and nuances of the human face. Our article explores why face sculpting techniques are so difficult to master and shares valuable tips to improve your skills.

Why is sculpting a face in 3D so challenging?

Face sculpting techniques are notoriously difficult to master. It is no wonder many new 3D artists feel threatened when they first attempt to recreate a human face in 3D modeling software.

An enthusiastic newbie 3D artist shared their first attempt at face sculpting on Reddit with the witty and sarcastic title:“Face sculpting is easy and that’s a lot of fun!”.

First try of a face sculpture (source: Reddit)
(source: Reddit)

The responses from fellow 3D artists highlighted a key lesson: like any other skill, learning face sculpting techniques takes time and practice.

"Face and head sculpting is hard and takes dedication to get looking good."

"You're not going to pick it up right away: it takes time and practice to get right."

"Just keep at it. Most important thing to do is use the grab brush to move the shape around, then build the sculpt over it, and constantly look at the front and side perspectives to make sure the overall shape is designed well. Sculpting is basically drawing, you'll get more tuned into it as you make more through trial and error."

"Face sculpting is the number one hardest skill in 3D."

But why is it so challenging? Sculpting a face, whether realistic or stylized, requires focusing on hundreds of tiny anatomical details. It is very easy to mess up these details and end up with a design that falls into the uncanny valley, where almost human-like features elicit eerie feelings in viewers. There are no shortcuts to mastering face sculpting techniques; every 3D artist must put in the work to become truly skilled.

A great example is Lucas Tom Knepper, better known as Tinynocky, a well-known 3D artist and YouTuber. Tinynocky struggled with sculpting heads due to his limited knowledge of facial anatomy. To overcome this, he challenged himself to sculpt a face every day for 100 days. The final results can be seen in this video.

Interested to learn about hair sculpting in 3D? Check out our article on the subject!

Face Sculpt Techniques: tips to improve your designs

Now that we have covered why face sculpting is so challenging to master, let’s move on to practical advice. While this is not a step-by-step guide, these tips will help you make your learning curve steeper.

Use the right reference images and/or 3D scans

Using high-quality reference images from multiple angles and/or 3D scans is crucial for improving your face sculpting skills. Here are some general tips for finding the best references:

  • Use at least 5-10 photos of your subject.
  • The more angles you have, the better. At a minimum, you should have photos from the front, sides, and three-quarter views.
  • Avoid photos with soft frontal lighting. While this lighting is great for portraits, it is almost unusable for 3D modeling, as it can obscure important facial details.
  • Try to find photos where your subject has the same facial expression.
  • You can ask a friend or family member to pose or take self-portraits for practice.
  • Avoid manipulated images, as they distort facial features and are hard to work with. Also, avoid photos where the model wears heavy makeup, which can hide important facial details.
  • Drawings, sculptures, and low-quality 3D scans are not suitable references for your 3D face sculpture.
  • Using reference images in a 3D environment can be helpful. You can set up your 3D workspace to view multiple pictures at once, like looking at a panoramic photo.

Once you have your reference resources at hand, there are a couple of things left before you can start practicing.

Understand the anatomy of the face

Why should you learn anatomy if you do not plan to become a medical doctor? Well, the more you know about the basics of facial anatomy, the better your designs will be.

You do not need to memorize the Latin names of bones, muscles, and other tissues, but having a general understanding of major anatomical concepts can go a long way.

Check out this free resource for basic anatomy for 3D artists on ArtStation!

Start with the "big picture" and fine-tune the details later

Once you have your reference images and understand the basics of anatomy, it is time to fire up your 3D modeling software and start practicing.

We recommend starting with bigger shapes, such as:

  • Overall face shape
  • Horizontal and vertical position of the eyes
  • Nose shape and size
  • Major proportions

 

At this stage, closely check your reference before making any changes to your model. Work based on the reference images and 3D scans; do not rely solely on your memory or imagination.

Once the basics of the face are done, you can start to focus on smaller details like fine lines, moles, and minor adjustments.

We also recommend checking YouTube tutorials for your specific software. You can find free tutorials for Shapelab.

Share your work with others

Finally, do not be afraid to share your work with others. You can find online platforms such as ArtStation, Subreddits, and Facebook groups, or ask more experienced 3D professionals for their feedback. Constructive criticism and practical advice are crucial at this early stage of your 3D journey.

Get better at face sculpting with Shapelab!

Shapelab is a VR design application offering a variety of powerful polygon mesh-based sculpting tools, for both aspiring creatives and experienced 3D artists. Step into our virtual lab and release your creativity, make your models, and perfect your ideas through digital sculpting!