Add VR to your 3D modeling workflow!
- High performance and high control over polygons
- Compatibility with all 3D modeling tools and game engines
- Up to 30% faster workflow, 100% more fun
“The most exciting part in Shapelab for me is how stable, reliable and innovative the remeshing algorithm is. You can create very precise detail with roughness and color and it takes care of all the topology at the same time. Incredible!”
“The most exciting part in Shapelab for me is how stable, reliable and innovative the remeshing algorithm is. You can create very precise detail with roughness and color and it takes care of all the topology at the same time. Incredible!”
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Are you ready to unlock the full potential of 3D modeling?
Begin your creative journey in VR. Shapelab’s user-friendly interface allows you to jump straight into designing.
Bring your ideas to life with powerful polygon-based tools. Block out basic shapes, add intricate details, and manipulate the topology to match your vision.
Take your designs beyond VR. Export to all major 3D modeling tools, game engines, or prepare for 3D printing. Shapelab integrates seamlessly with your favorite platforms.
Elevate Your 3D Modeling Experience!
Life-like sculpting experience
In VR you can work with your creations in a more natural way, as if they were physical objects right in front of you. It provides a level of immersion and depth that is simply not possible with traditional 2D modeling tools. Additionally, virtual reality modeling can increase productivity, as it allows you to work faster and more efficiently, even with greater precision in certain cases.
All-in-one 3D modeling workflow
Run Shapelab on PC in desktop mode, or use a VR headset tethered to your PC to run the app in VR mode. Choose the most comfortable and efficient mode for different stages of your projects for a seamless and versatile design experience.
Seamless integration
Take advantage of VR to easily sculpt high-quality 3D models, then export your work and use it in other 3D creative apps, in game engines or for 3D printing.
Key features
- VR platform
- Powerful polygon mesh-based design engine
- Global topology manipulation tools and optional dynamic topology mode
- Intuitive, clean interface
- Industry grade sculpting and painting tools
- Common file formats supported
Shapelab users
BoroCG
Digital Artist, Content creator
“The most exciting part in Shapelab for me is how stable, reliable and innovative the remeshing algorithm is. You can create very precise detail with roughness and color and it takes care of all the topology at the same time. Incredible!”
Grant Abbitt
Digital Artist, Content creator
“I’ve become a VR convert now after trying out this sculpting program. It’s very intuitive, easy-to-use and makes sculpting really fun!”
Danny Mac 3D
Digital Artist, Content creator
“As I started to get the hang of it, I started to better appreciate just how much better it is to be able to see and manipulate the sculpt right there in front of you. It’s like it’s physically in front of you.”
FAQs
Shapelab is a VR-only 3D design application primarily for organic modeling. The robust polygon-based engine and feature set allows for creating high-quality props, characters, and concepts for applications, games, and virtual worlds, as well as digital concept art and storyboards, and for 3D printing.
For beginner 3D artists and aspiring creatives, VR has the potential to shorten the learning curve and open doors to solve complex design problems needed to digitize and improve their traditional workflows and processes.
For 3D designers, VR can be a helpful addition to the workflow – for quickly creating concepts or blocking out characters that can then be imported to other programs for additional work. Moreover, VR can be extremely helpful when inspecting and cleaning up large 3D scan data.
The minimum requirements for Shapelab are:
- OS: Windows™ 10 or later
- Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce™ GTX 1060 or AMD Radeon™ RX 480, equivalent or better
- Storage: approximately 800 MB available space
Shapelab supports HTC Vive, Valve index, Oculus Quest headsets (with link cable) and Windows Mixed Reality devices.
Please see all system requirements here.
Although all the officially supported headsets are listed above, any headset should be compatible with Shapelab that can run SteamVR.
For the best performance make sure to tether your headset to your PC via cable. Air Link connection can sometimes result in performance issues.
You can find our user manual here.
You can import and export in FBX, OBJ, GLB and STL. You can also save your projects as SL3D (Shapelab project file) to keep the settings of your scene.
Yes, you can export your designs in STL, OBJ and GLB formats, which are supported by almost every slicer software.
Tip: Take care of your creations’ topology in order to get a printable result. Use the smooth tool often, consider voxel remeshing and you can also automatically close holes on the objects.
Yes, you can export your work in FBX, OBJ, GLB and STL and use them in other programs, such as Blender, Substance Painter, Unity, etc.
Many VR design applications such as Adobe Medium have a voxel based engine, which is absolutely suitable for 3D modelling. However, for characters, mobs and digital props, mesh based sculpting is usually more optimal than voxel sculpting if you would like to avoid blocky, rasterized designs. Realistic voxel models require a higher number of voxels than a polygonal model would need in vertexes. Using voxel technology also means that you are dealing with not only the surface, but every internal “3D pixels/blocks” as well. This takes a lot of RAM and forces designers to treat the design as a solid object, which means a higher possibility of human errors. Such unwanted errors can be small inner holes or stray material blocks hovering in the holes, which can cause difficulties when you are trying to 3D print the object or use it in 3rd party game engines. Since mesh modeling just deals with the surface, it takes less RAM and there are no “inner space” pixels you have to worry about. Our technology also makes it possible to vary the polygon density and detail in the same mesh. For example, you can design a character with a very detailed face and a less detailed body. This kind of polygon control is crucial when it comes to 3D asset creation for animations, games and other apps.
The primary function of Shapelab is organic modelling, and some features that would help cleaning up 3D scans are still missing, however it is possible to delete parts of the geometry with Boolean operations and fix surface errors with the sculpting tools.
While Shapelab may not be suitable for accurate retopology in its current form, it does offer several tools to modify the topology of your mesh. These include the Decimate tool, Voxel Remesh, Subdivide, and Regularize. Additionally, you can eliminate duplicate vertices using the Merge Vertices by Distance command, or alternatively, delete polygons altogether.