Most frequent questions and answers. Missing something? Contact us!

  1. Click on “Load”/ “Save” on your virtual “tablet UI” then choose “Import” / “Export”
  2. You can import an export files as OBJ and STL.

Yes, you can export your designs in STL format, which is the most common format for 3D printing.


ShapeLab supports HTC Vive, Oculus Rift and Windows Mixed Reality devices.

ShapeLab offers a comprehensive toolset that enables designers to paint and sculpt with the high precision. We would highlight two main differences:

  • Shapelab is not just a creative design tool allowing users to create shapes in the VR space, but gives you real 3D objects that are ready to be exported into games, other 3D software application, o reven 3D printing.
  • The other main differentiator is our mesh based approach over voxel based modeling. Please let us share the advantages of the mesh based approach: For characters and mobs, mesh based modeling is better than voxel if you would like to avoid blocky, rasterized designs. Realistic voxel models require higher number of voxels than a polygonal model would need in vertexes. Using voxel technology also means that you are dealing with not only the surface, but every internal “3D pixels / blocks” as well. This takes a lot of RAM and forces designers to treat the design as a solid object, which means a higher possibility of geometric errors. Such unwanted errors can be small inner hole or stray material blocks hovering in the holes, which can cause difficulties when you are trying to 3D print the object or use it in a 3rd party game engines. Since mesh modeling just deals with the surface, it takes less RAM and there are no “inner space” pixels you have to worry about. Mesh based technology also makes it possible to vary the resolution in the same mesh. For example, you can design a character with a very detailed head and a less detailed body. This kind of polygon control is crucial when it comes to 3D asset creation for animations, games and other app.

OS: Windows™ 8.1 or later
Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
Memory: 8 GB RAM
Graphics: NVIDIA GeForce™ GTX 970 or AMD Radeon™ RX 480, equivalent or better Storage: approximately 500 MB available space

We continuously are improving the performance of Shapelab. Yet, still in a beta stage, it can occasionally happen that the application crashes, so in order for you to get the best use experience, please find a few tips:

  • The imported object has topology errors that the application can’t handle. The app identifies, and warns the user when the imported 3D object is not watertight, but it’s not yet prepared to detect all the potential issues.
  • The imported object is too big or complex for ShapeLab. This may happen if the object is larger than 100 Mb. This won’t really cause crashes, but can easily result in a very slow operation. Also, the importing process can take for a while which can be interpreted as a crash.
  • Shapelab currently supports objects that contain not more than 500 000 polygons. In case your objects has more polygons, you may use the simplify tool to reduce the polygon numbers, or simply export the object into another platform where you may optimize your object accordingly.
  • The Draw and the Erase tools are pretty sensitive. In order to avoid crashes, please make sure there is no significant size difference between the object and your brush.
  • It gets more crashy if you try to use the sculpt tool recklessly (ie. fast movements) or if you pinch/sculpt tool too many vertices into too close an area.


Shapelab will be improved in 3 main areas: (1) We will provide more tools for making 3D file presentation awesome, designed in Shapelab or elsewhere. (2) We will add more powerful design tools and of course continuously fixing all the bugs that come with new features, (3) We will turn the entire application into a collaborative, shared virtual reality experience, allowing multiple creatives into the same environment.

You can swap hands if you go to “settings” on the virtual tablet.

Click on the “Help” button on your virtual tablet and you will see all the details.

Yes. If you are using Steam, please make sure you launch your Steam client software in offline mode.

You can also get enterprise license, if you need one. Please contact us here for more details.
We can even add in custom tools per client request for business use cases.

There are several environments that you can choose from. You will find both fun and neutral environment

Please go to: \Documents\ShapeLab\ScreenShots