ShapelabVR

FAQ

Most frequent questions and answers. Missing something? Contact us!

You can import and export in FBX, OBJ, STL, GLB

Yes, you can export your designs in OBJ format, which is supported by almost every sciler software.

ShapeLab supports HTC Vive, Valve index, Oculus Rift and Windows Mixed Reality devices.

  1. Tiltbrush: Shapelab is not only a creative design tool allowing users to paint and create in VR. With ShapeLab you can create 3D models that can be 3D printed or used as 3D assets in game engines.
  2. Medium: A main differentiator is our mesh based approach over voxel based modeling. For characters, mobs and digital props, mesh based sculpting is usually more optimal than voxel sculpting if you would like to avoid blocky, rasterized designs. Realistic voxel models require a higher number of voxels than a polygonal model would need in vertexes. Using voxel technology also means that you are dealing with not only the surface, but every internal “3D pixels/blocks” as well. This takes a lot of RAM and forces designers to treat the design as a solid object, which means a higher possibility of human errors. Such unwanted errors can be small inner holes or stray material blocks hovering in the holes, which can cause difficulties when you are trying to 3D print the object or use it in 3rd party game engines. Since mesh modeling just deals with the surface, it takes less RAM and there are no “inner space” pixels you have to worry about. Our technology also makes it possible to vary the polygon density and detail  in the same mesh. For example, you can design a character with a very detailed face and a less detailed body. This kind of polygon control is crucial when it comes to 3D asset creation for animations, games and other apps.
  1. OS: Windows™ 8.1 or later 
  2. Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
  3. Memory: 8 GB RAM 
  4. Graphics: NVIDIA GeForce™ GTX 970 or AMD Radeon™ RX 480, equivalent or better Storage: approximately 500 MB available space
  1. More powerful sculpt brushes
  2. Multi-object handling capabilities
  3. Speed/performance
  4. UX/UI improvements

You can swap hands if you go to “options/user preferences” 

Yes. If you are using Steam, please make sure you launch your Steam client software in offline mode.

You can also get enterprise license, if you need one. Please contact us here for more details. We can even add in custom tools per client request for business use cases.

Please go to: \Documents\ShapeLab\ScreenShots